Blueprint Retention in ARC Raiders: A Simple Change for Better Expeditions

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In ARC Raiders, resetting wipes out all blueprints, but this can feel overly harsh for players. Retaining a few blueprints after each reset would help maintain excitement while reducing the frustration of losing progress.

In ARC Raiders, resets during expeditions currently result in players losing all their blueprints, which are essential for crafting and progression. Since blueprints are often rare and hard to find, the wipe feels like a significant loss, discouraging some players from fully engaging in expeditions. This loss of progress can make resets feel harsh and frustrating, especially when players feel they have already invested significant time and effort into acquiring rare blueprints cheap ARC Raiders items for sale.

One potential solution to ease this frustration would be to allow players to keep at least one blueprint of their choice, or perhaps a few random ones, after each reset. This change would help provide a sense of continuity, ensuring that players don’t lose all their crafting options. By keeping some blueprints, players would feel rewarded for their past efforts and have a smoother transition into future expeditions. This adjustment could make the reset process less punishing, encouraging more players to participate in expeditions regularly and making the game more enjoyable in the long run.

However, any blueprint retention system would need to be carefully balanced to maintain the challenge and progression that ARC Raiders is known for. The game’s grind and tactical decision-making should still be a key part of the experience. Retaining a few blueprints wouldn’t eliminate the risk or reduce the rewards of resetting but would reduce frustration by giving players more tools to continue their journey. It could act as a bridge between hardcore and casual playstyles, ensuring that both groups remain engaged with the game.

Player feedback highlights how important this feature is for many users. Some players have expressed that wiping blueprints feels “nuts” or “infuriating,” emphasizing the need for a change that takes their concerns into account. Developers could use this feedback to improve player satisfaction without undermining the core risk-reward structure of expeditions.

This small change in ARC Raiders could create a better balance between the thrill of resets and the desire to preserve progress. By allowing players to retain some blueprints, the game would offer a more rewarding and less frustrating long-term experience, helping to keep the community engaged and excited for future expeditions.

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